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Eric Dill's avatar

I recently played the original FFI. It is a bit tougher than what you described from the pixel remaster, but not hard. At least not combat-wise. Navigation and finding where you need to go was a struggle that occasionally became annoying. There was also one dungeon that I had an encounter literally every other step. That was a slog. My one experience with the remasters (FFIII) immediately turned me off because the text boxes looked so cheap. The text is so small (maybe that could be changed?) that the blue boxes looked too big and poorly designed. I know they were aiming to emulate the original design, but those boxes were filled side to side with the text. It was just so much more aesthetically pleasing.

Yukisia's avatar

Interesting, the game is supposedly filled with NPCs who hint where you should go next, but they're difficult to reach with so many encounters... and then you realize that NPC has nothing new to share, so you must look for someone else. I don't know how people survived the dungeons in the original, esp with more encounters, tighter inventory and without a map.

I'm just starting FFIII, I didn't notice the text box issue but I want to give it a chance. It's so interesting how each game has its own lvl up system, I wonder how they brainstormed those!

Eric Dill's avatar

I 100% used a map and a guide when I got frustratingly lost or confused. It took me about 20 hours to do everything including trying to get unlost.

I plan to run FFIII on SNES as soon as I finish my current game (Fire Emblem Three Houses) and the leveling system is the one thing I'm most interested in seeing. I didn't like FFII's leveling system as it was not explained very well and some times didn't make sense once I figured out the basics of it. Ironically, one of my new all-time favorite JRPGs Romancing SAGA 2, and all of the SAGA games carry forward the leveling system from FFII and I loved the usage as XP element of Romancing SAGA 2.